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 Post subject: OpenGL?
PostPosted: Wed May 06, 2009 4:10 am 
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I like OpenGL and there is a library for it to be used with VB6.

http://www.pauldahuach.com.ar/program_en.htm

Mmm?

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 Post subject: Re: OpenGL?
PostPosted: Wed May 06, 2009 11:11 pm 
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Why use a cross-platform API in a single-platform language?

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 Post subject: Re: OpenGL?
PostPosted: Wed May 06, 2009 11:25 pm 
Robin wrote:
Why use a cross-platform API in a single-platform language?


Why not?


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 Post subject: Re: OpenGL?
PostPosted: Wed May 06, 2009 11:56 pm 
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Matt wrote:
Robin wrote:
Why use a cross-platform API in a single-platform language?


Why not?


Seems overkill.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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 Post subject: Re: OpenGL?
PostPosted: Thu May 07, 2009 12:15 am 
Robin wrote:
Matt wrote:
Robin wrote:
Why use a cross-platform API in a single-platform language?


Why not?


Seems overkill.


*shrugs*

I don't want it. Verrigan has been trying to get me to convert FPO over to OpenGL for awhile now.

Personally, I don't like OpenGL.


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 Post subject: Re: OpenGL?
PostPosted: Thu May 07, 2009 12:23 am 
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Location: Yorkshire, UK
Matt wrote:
Robin wrote:
Matt wrote:
Robin wrote:
Why use a cross-platform API in a single-platform language?


Why not?


Seems overkill.


*shrugs*

I don't want it. Verrigan has been trying to get me to convert FPO over to OpenGL for awhile now.

Personally, I don't like OpenGL.


It has it's uses, but I don't see how it's any more convenient than Dx8 in vb6.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
 Post subject: Re: OpenGL?
PostPosted: Thu May 07, 2009 2:29 am 
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Well the only reason I'd convert to OpenGL is for cross-platform, but with VB6 that's worthless...I just thought it would be interesting to switch to OpenGL instead of everybody demanding DirectX. OpenGL may be faster, who knows? If I can learn it I'll try to make a class or something for it...but I have yet to see any examples of it being used with 2D.

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 Post subject: Re: OpenGL?
PostPosted: Fri May 29, 2009 4:12 am 
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my C++ port will use OpenGL through SDL...

...whenever I get around to working on it...

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