Mirage Source

Free ORPG making software.
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PostPosted: Fri Jun 12, 2009 11:29 am 
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Blodyavenger wrote:
It's not mine class, it's GIAKEN's doomy ;) (I added almost nothing to it, so yeah)
What you see is just using class which you can have as well from the download
link above.


A particle system. Cool.. do that yourself? 8-)

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PostPosted: Mon Jun 15, 2009 1:12 pm 
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Yep, I did that by myself and I like it :) Although, it's quite simple to do that

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PostPosted: Mon Jun 15, 2009 1:29 pm 
Blodyavenger wrote:


If at all possible, it would look a LOT better if the particles went BEHIND the menu's and such.

Just my opinion, though.


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PostPosted: Mon Jun 15, 2009 4:44 pm 
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Thanks for suggestion, I'm going to do that for sure.

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PostPosted: Thu Sep 03, 2009 4:48 am 
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Here's how to make music loop.

Code:
Public Sub LoopMusic()
    If DSPosition.CurrentPosition = DSPosition.Duration Then
        DSPosition.CurrentPosition = 0
        DSControl.Run
    End If
End Sub


Just call CDX8.LoopMusic in your main loop to loop the music.

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Why aren't maps and shit loaded up in a dynamic array?
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the 4 people that know how are lazy
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PostPosted: Thu Sep 03, 2009 5:25 am 
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Robin wrote:
Here's how to make music loop.

Code:
Public Sub LoopMusic()
    If DSPosition.CurrentPosition = DSPosition.Duration Then
        DSPosition.CurrentPosition = 0
        DSControl.Run
    End If
End Sub


Just call CDX8.LoopMusic in your main loop to loop the music.

Awesome. Thanks.

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PostPosted: Fri Sep 04, 2009 12:22 pm 
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Add a sound system.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Fri Sep 04, 2009 6:13 pm 
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Eh people just use my DX7 class to play WAVs.

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PostPosted: Fri Sep 04, 2009 8:15 pm 
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Very nice, it adds a little professional touch to an amator game :) Good job I Think this is very useful 8-)

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PostPosted: Fri Sep 04, 2009 8:52 pm 
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GIAKEN wrote:
Eh people just use my DX7 class to play WAVs.


I'm not gonna run DX7 just for DirectSound.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Sat Sep 05, 2009 11:46 pm 
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DirectX8 is too complicated just for people around here that want to just play WAVs...

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PostPosted: Sun Sep 06, 2009 1:29 am 
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GIAKEN wrote:
DirectX8 is too complicated just for people around here that want to just play WAVs...


It's hardly complicated. Just load a sound into an auto-purging array.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Sun Sep 06, 2009 4:36 am 
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Robin wrote:
GIAKEN wrote:
DirectX8 is too complicated just for people around here that want to just play WAVs...


It's hardly complicated. Just load a sound into an auto-purging array.


Haha. Easy for you to say. I'm adequate when it comes to VB6, and I still have quite a few problems using DX7 and DX8. Then again, the learning curve for those two subjects are much higher than that of the regular VB6 syntax.

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GIAKEN wrote:
Since I'm into men, not women

GIAKEN wrote:
I can't take these huge penises anymore! All that's left is shame! And blood


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PostPosted: Sun Sep 06, 2009 5:11 am 
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Nean wrote:
Robin wrote:
GIAKEN wrote:
DirectX8 is too complicated just for people around here that want to just play WAVs...


It's hardly complicated. Just load a sound into an auto-purging array.


Haha. Easy for you to say. I'm adequate when it comes to VB6, and I still have quite a few problems using DX7 and DX8. Then again, the learning curve for those two subjects are much higher than that of the regular VB6 syntax.


Good point. I literally woke up one morning and realised I could do whatever I wanted. That was a fun weekend.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Sun Sep 06, 2009 5:13 am 
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The reason it's overly complicated isn't because it's hard to implement, it's because there's way too much shit you have to do just to play a simple WAV file when DX7 does it much simpler...

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PostPosted: Sun Sep 06, 2009 7:10 am 
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Robin wrote:
Nean wrote:
Robin wrote:
GIAKEN wrote:
DirectX8 is too complicated just for people around here that want to just play WAVs...


It's hardly complicated. Just load a sound into an auto-purging array.


Haha. Easy for you to say. I'm adequate when it comes to VB6, and I still have quite a few problems using DX7 and DX8. Then again, the learning curve for those two subjects are much higher than that of the regular VB6 syntax.


Good point. I literally woke up one morning and realised I could do whatever I wanted. That was a fun weekend.


That's how I learned SadScript and got started on Visual Basic. I had attempted to learn SadScript numerous times, and then had to go on a seven day trip. Before going, I could hardly do the simplest of things, but when I came back I realized that all of it sort of made sense. The only way that I can think that something like this happened, is I heard that when you study something for a long amount of time, your body subconsciously repeats these actions through your head when you're sleeping. Of course, I can't verify that this is true, but it's the only thing that'd make this seem probable/possible.

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GIAKEN wrote:
Since I'm into men, not women

GIAKEN wrote:
I can't take these huge penises anymore! All that's left is shame! And blood


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PostPosted: Sun Sep 06, 2009 7:19 am 
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Nean wrote:
Robin wrote:
Nean wrote:
Robin wrote:
GIAKEN wrote:
DirectX8 is too complicated just for people around here that want to just play WAVs...


It's hardly complicated. Just load a sound into an auto-purging array.


Haha. Easy for you to say. I'm adequate when it comes to VB6, and I still have quite a few problems using DX7 and DX8. Then again, the learning curve for those two subjects are much higher than that of the regular VB6 syntax.


Good point. I literally woke up one morning and realised I could do whatever I wanted. That was a fun weekend.


That's how I learned SadScript and got started on Visual Basic. I had attempted to learn SadScript numerous times, and then had to go on a seven day trip. Before going, I could hardly do the simplest of things, but when I came back I realized that all of it sort of made sense. The only way that I can think that something like this happened, is I heard that when you study something for a long amount of time, your body subconsciously repeats these actions through your head when you're sleeping. Of course, I can't verify that this is true, but it's the only thing that'd make this seem probable/possible.


It seems plausible. I've often woken up to find the answer to my problem in my head, after spending hours trying to work it out the night before.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Sun Sep 06, 2009 7:47 am 
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Yeah I do that...I have dreams about how to code things sometimes.

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Nean wrote:
Yes harold. Give it to me.

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PostPosted: Sun Sep 06, 2009 7:57 am 
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GIAKEN wrote:
Yeah I do that...I have dreams about how to code things sometimes.


Ah, you dream about coding when you're not dreaming about food?

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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PostPosted: Sun Sep 06, 2009 4:33 pm 
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Robin wrote:
GIAKEN wrote:
Yeah I do that...I have dreams about how to code things sometimes.


Ah, you dream about coding when you're not dreaming about food?


Yeah about half and half.

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