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Advanced quest system problem...
http://web.miragesource.net/forums/viewtopic.php?f=201&t=1219
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Author:  lordgivemick [ Tue Jan 23, 2007 3:41 pm ]
Post subject:  Advanced quest system problem...

sorry william i couldn't find where to put this hopes this is the right area...well for know its on elysium side and im nto the maker but i fixed it all to work exept this part....
the code is here but thats the unfixed one lol http://splamm.com/elysium/forums/viewtopic.php?t=2760&postdays=0&postorder=asc&start=0

Code:
Function DoQuest(ByVal questnum As Long, ByVal index As Long, ByVal npcnum As Long)
If ReadINI(Player(index).Char(Player(index).CharNum).Name, "QUEST" & Npc(npcnum).Quest, App.Path + "\qflag.ini") = 2 Then
Call PlayerMsg(index, "A " & Trim(Npc(npcnum).Name) & " says, '" & Trim(Quest(Npc(npcnum).Quest).After) & "'", SayColor)
ElseIf ReadINI(Player(index).Char(Player(index).CharNum).Name, "QUEST" & Npc(npcnum).Quest, App.Path + "\qflag.ini") = 1 Then
    Call SendDataTo(index, "questprompt" & SEP_CHAR & questnum & SEP_CHAR & npcnum & SEP_CHAR & END_CHAR)
Else
Debug.Print "NOT COMPLETED Quest"
Call StartQuest(questnum, index, npcnum)
End If

End Function


Code:
Sub SaveLine(File As Integer, Header As String, Var As String, Value As String)
    Print #File, Var & "=" & Value
End Sub


Code:
Function StartQuest(questnum As Long, index As Long, npcnum As Long)
If MeetReq(questnum, index) Then
    If Quest(questnum).StartOn = 0 Then
        Call WriteINI(Player(index).Char(Player(index).CharNum).Name, "QUEST" & Npc(npcnum).Quest, "1", App.Path + "\qflag.ini")
        Call PlayerMsg(index, "A " & Trim(Npc(npcnum).Name) & " says, '" & Trim(Quest(Npc(npcnum).Quest).Start) & "'", SayColor)
    ElseIf Quest(questnum).StartOn = 1 Then
        Call GiveQuestItem(index, Quest(questnum).StartItem, Quest(questnum).Startval, npcnum)
    End If
Else
    Call PlayerMsg(index, "A " & Trim(Npc(npcnum).Name) & " says, '" & Trim(Quest(Npc(npcnum).Quest).Before) & "'", SayColor)
End If
End Function


Code:
Function MeetReq(questnum As Long, index As Long) As Boolean
If Quest(questnum).ClassIsReq = 0 And Quest(questnum).LevelIsReq = 0 Then
    MeetReq = True
    Exit Function
ElseIf Quest(questnum).ClassIsReq = 1 And Quest(questnum).LevelIsReq = 0 Then
    If Player(index).Char(Player(index).CharNum).Class = Quest(questnum).ClassReq Then
        MeetReq = True
        Exit Function
    Else
        MeetReq = False
        Exit Function
    End If
ElseIf Quest(questnum).ClassIsReq = 0 And Quest(questnum).LevelIsReq = 1 Then
    If Player(index).Char(Player(index).CharNum).Level >= Quest(questnum).LevelReq Then
        MeetReq = True
        Exit Function
    Else
        MeetReq = False
        Exit Function
    End If
ElseIf Quest(questnum).ClassIsReq = 1 And Quest(questnum).LevelIsReq = 1 Then
    If Player(index).Char(Player(index).CharNum).Class = Quest(questnum).ClassReq And Player(index).Char(Player(index).CharNum).Level >= Quest(questnum).LevelReq Then
        MeetReq = True
        Exit Function
    Else
        MeetReq = False
        Exit Function
    End If
End If

End Function


Code:
Sub GiveQuestItem(ByVal index As Long, ByVal ItemNum As Long, ByVal ItemVal As Long, ByVal npcnum As Long)
Dim I As Long
Dim Curr As Boolean
Dim Has As Boolean
    ' Check for subscript out of range
    If IsPlaying(index) = False Or ItemNum <= 0 Or ItemNum > MAX_ITEMS Then
        Exit Sub
    End If
   
    If Item(ItemNum).Type = 12 Then Curr = True Else Curr = False
   
    For I = 1 To MAX_INV
        If Curr = True Then
            If GetPlayerInvItemNum(index, I) = ItemNum Then
                Call SetPlayerInvItemValue(index, I, GetPlayerInvItemValue(index, I) + ItemVal)
                Call SendInventoryUpdate(index, I)
                Has = True
                Exit For
            End If
        Else
            If GetPlayerInvItemNum(index, I) = 0 Then
                Call SetPlayerInvItemNum(index, I, ItemNum)
                Call SetPlayerInvItemValue(index, I, 1)
                If (Item(ItemNum).Type = ITEM_TYPE_ARMOR) Or (Item(ItemNum).Type = ITEM_TYPE_WEAPON) Or (Item(ItemNum).Type = ITEM_TYPE_HELMET) Or (Item(ItemNum).Type = ITEM_TYPE_SHIELD) Then
                    Call SetPlayerInvItemDur(index, I, Item(ItemNum).Data1)
                End If
                Call SendInventoryUpdate(index, I)
                Has = True
                Exit For
            End If
        End If
    Next I
   
    If Has = False Then
        Call PlayerMsg(index, "Your inventory is full. Please come back when it is not", BrightRed)
        Exit Sub
    Else
        Call WriteINI(Player(index).Char(Player(index).CharNum).Name, "QUEST" & Npc(npcnum).Quest, "1", App.Path + "\qflag.ini")
        Call PlayerMsg(index, "A " & Trim(Npc(npcnum).Name) & " says, '" & Trim(Quest(Npc(npcnum).Quest).Start) & "'", SayColor)
    End If

End Sub


Code:
Sub GiveRewardItem(ByVal index As Long, ByVal ItemNum As Long, ByVal ItemVal As Long, ByVal npcnum As Long)
Dim I As Long
Dim Curr As Boolean
Dim Has As Boolean
    ' Check for subscript out of range
    If IsPlaying(index) = False Or ItemNum <= 0 Or ItemNum > MAX_ITEMS Then
        Exit Sub
    End If
   
    If Item(ItemNum).Type = 12 Then Curr = True Else Curr = False
   
    For I = 1 To MAX_INV
        If Curr = True Then
            If GetPlayerInvItemNum(index, I) = ItemNum Then
                Call SetPlayerInvItemValue(index, I, GetPlayerInvItemValue(index, I) + ItemVal)
                Call SendInventoryUpdate(index, I)
                Has = True
                Exit For
            End If
        Else
            If GetPlayerInvItemNum(index, I) = 0 Then
                Call SetPlayerInvItemNum(index, I, ItemNum)
                Call SetPlayerInvItemValue(index, I, 1)
                If (Item(ItemNum).Type = ITEM_TYPE_ARMOR) Or (Item(ItemNum).Type = ITEM_TYPE_WEAPON) Or (Item(ItemNum).Type = ITEM_TYPE_HELMET) Or (Item(ItemNum).Type = ITEM_TYPE_SHIELD) Then
                    Call SetPlayerInvItemDur(index, I, Item(ItemNum).Data1)
                End If
                Call SendInventoryUpdate(index, I)
                Has = True
                Exit For
            End If
        End If
    Next I
   
    If Has = False Then
        Call PlayerMsg(index, "Your inventory is full. Please come back when it is not", BrightRed)
        Exit Sub
    Else
        Call PlayerMsg(index, "A " & Trim(Npc(npcnum).Name) & " says, '" & Trim(Quest(Npc(npcnum).Quest).End) & "'", SayColor)
        Call WriteINI(Player(index).Char(Player(index).CharNum).Name, "QUEST" & Npc(npcnum).Quest, "2", App.Path + "/qflag.ini")
        If Item(Quest(Npc(npcnum).Quest).RewardNum).Type = 12 Then
            Call TakeItem(index, Quest(Npc(npcnum).Quest).ItemReq, Quest(Npc(npcnum).Quest).ItemVal)
        Else
            Call TakeItem(index, Quest(Npc(npcnum).Quest).ItemReq, 1)
        End If
                        Call SendInventoryUpdate(index, I)
    End If

End Sub

Author:  William [ Tue Jan 23, 2007 4:02 pm ]
Post subject: 

What does the error say?

Hint: use code tags for each sub, easier to read it then.

Author:  lordgivemick [ Tue Jan 23, 2007 11:56 pm ]
Post subject: 

well its type 13 mismatch error
the problem is in the orange

Function DoQuest(ByVal questnum As Long, ByVal index As Long, ByVal npcnum As Long)
If ReadINI(Player(index).Char(Player(index).CharNum).Name, "QUEST" & Npc(npcnum).Quest, App.Path + "\qflag.ini") = 2 Then
Call PlayerMsg(index, "A " & Trim(Npc(npcnum).Name) & " says, '" & Trim(Quest(Npc(npcnum).Quest).After) & "'", SayColor)
ElseIf ReadINI(Player(index).Char(Player(index).CharNum).Name, "QUEST" & Npc(npcnum).Quest, App.Path + "\qflag.ini") = 1 Then
Call SendDataTo(index, "questprompt" & SEP_CHAR & questnum & SEP_CHAR & npcnum & SEP_CHAR & END_CHAR)
Else
Debug.Print "NOT COMPLETED Quest"
Call StartQuest(questnum, index, npcnum)
End If

End Function

if thats a problem then the rest like it might be to dont know couldnt figure it out.

Author:  Matt [ Wed Jan 24, 2007 1:29 am ]
Post subject: 

Okay, then either it's a certain part of that line and you didn't specify, or that value isn't even found, or something along those lines. Why are you using readini anyway? GetVar is much better.

Author:  lordgivemick [ Wed Jan 24, 2007 1:31 am ]
Post subject: 

becuase i still counldnt figure out how to convert it to get var and put var... its kind of sad lol :!:

Author:  Matt [ Wed Jan 24, 2007 1:33 am ]
Post subject: 

It's not hard. Just compare a readini call to a getvar call and you'll understand it easily.

Trust me, I was the same way at first. I didn't even know get/putvar did the same thing as read/writeini. Lol.

Author:  lordgivemick [ Wed Jan 24, 2007 3:56 pm ]
Post subject: 

yes that would be nice if it was exactly the same thign but from what ive seen you have to change it a bit and i dont know what to do with it for that part well yes i can change the ini part like readini to getvar. thats easy part hard part is i have no true example to change it with. if you could plz use that first line and change it for me so i have an example to go by.

oh and for the stuff you might need to help me wfix the rest is here in this zip. http://www.givemicks.flyserver.biz/spireastuff.zip

Author:  Tosuxo [ Wed Jan 24, 2007 4:05 pm ]
Post subject: 

Code:
Function DoQuest(ByVal questnum As Long, ByVal index As Long, ByVal npcnum As Long)
if getvar(app.path & "\gflag.ini", trim(player(index).char(player(index).charnum).name), "QUEST" & trim(npc(npcnum).quest)) = 2 then
Call PlayerMsg(index, "A " & Trim(Npc(npcnum).Name) & " says, '" & Trim(Quest(Npc(npcnum).Quest).After) & "'", SayColor)
ElseIf getvar(app.path & "\gflag.ini", trim(player(index).char(player(index).charnum).name), "QUEST" & trim(npc(npcnum).quest)) = 1 then
Call SendDataTo(index, "questprompt" & SEP_CHAR & questnum & SEP_CHAR & npcnum & SEP_CHAR & END_CHAR)
Else
Debug.Print "NOT COMPLETED Quest"
Call StartQuest(questnum, index, npcnum)
End If

End Function


i THINK i've changed that to getvar for you... may have made a mistake sorry... i'm doing my accouting essay for uni right now so a lil confused haha, hope it helps :)

Author:  lordgivemick [ Thu Jan 25, 2007 12:51 am ]
Post subject: 

thanx that is kind of helpful but it looks liek you only changed the first part lol.............

well if its that easy then its done i just change the beginnings with that part lol.

well the other problem is hwo can i fix the mixmatch error.

Author:  Tony [ Thu Jan 25, 2007 12:53 am ]
Post subject: 

Getvar sucks ass :], You know that advo. Lord, learn binary files. Its like 10x faster. Less code also.

Author:  lordgivemick [ Thu Jan 25, 2007 12:59 am ]
Post subject: 

ahaha...... figured out my problem well trully i found out it was all correct.... <<<<<< and that ini is the fastest thing for what it is going thou since it changes to getvar but uses ini to read it.


the problem is i need a qflag.ini which i dont have.... meanign i need help making one. maybe somthign liek this would work...


Code:
' ********************
' * QUEST SYSTEM 1.1 *
' * By Unknown_Raven *
' ********************
Function GetFlagHeight(index, flagnum)
Dim X
X = GetVar("FLAGS.ini", GetPlayerName(index), "Flag"&flagnum)
GetFlagHeight = X
End Function

Sub RaiseFlag(index, flagnum, height)
Call PutVar("FLAGS.ini", GetPlayerName(index), "Flag"&flagnum, GetVar("FLAGS.ini", GetPlayerName(index), "Flag"&flagnum)+height)
End Sub

Sub LowerFlag(index, flagnum, height)
Call PutVar("FLAGS.ini", GetPlayerName(index), "Flag"&flagnum, GetVar("FLAGS.ini", GetPlayerName(index), "Flag"&flagnum)-height)
End Sub

Sub SetFlag(index, flagnum, height)
Call PutVar("FLAGS.ini", GetPlayerName(index), "Flag"&flagnum, 0)
Call PutVar("FLAGS.ini", GetPlayerName(index), "Flag"&flagnum, GetVar("FLAGS.ini", GetPlayerName(index), "Flag"&flagnum)+height)
'Call PutVar("FLAGS.ini", GetPlayerName(index), "Flag"&flagnum, height)
End Sub

Sub GiveItem(index, item, value)
SLOT = 1
Do While SLOT < 24
If GetPlayerInvItemNum(index, SLOT) = 0 Then
Call SetPlayerInvItemNum(index, SLOT, item)
Call SetPlayerInvItemValue(index, SLOT, GetPlayerInvItemValue(index, SLOT)+value)
Call SendInventoryUpdate(index, SLOT)
SLOT = 24
End If
SLOT = SLOT+1
Loop
End Sub

Sub TakeItem(index, item)
SLOT = 1
Do While SLOT < 24
If GetPlayerInvItemNum(index, SLOT) = item Then
Call SetPlayerInvItemNum(index, SLOT, 0)
Call SetPlayerInvItemValue(index, SLOT, 0)
Call SendInventoryUpdate(index, SLOT)
SLOT = 24
End If
SLOT = SLOT+1
Loop
End Sub

Sub TakeCurrency(index, item, value)
SLOT = 1
Do While SLOT < 24
If GetPlayerInvItemNum(index, SLOT) = item Then
AMOUNT = GetPlayerInvItemValue(index, SLOT)
TAKE = Int(AMOUNT-value)
If TAKE <= 0 Then
Call SetPlayerInvItemNum(index, SLOT, 0)
Call SetPlayerInvItemValue(index, SLOT, 0)
Call SendInventoryUpdate(index, SLOT)
End If
If TAKE > 0 Then
Call SetPlayerInvItemNum(index, SLOT, 0)
Call SetPlayerInvItemValue(index, SLOT, 0)
Call SetPlayerInvItemNum(index, SLOT, item)
Call SetPlayerInvItemValue(index, SLOT, TAKE)
Call SendInventoryUpdate(index, SLOT)
End If
SLOT = 24
End If
SLOT = SLOT+1
Loop
End Sub

Function FindItemSlot(index, item)
slot = 1
Do While slot <= 24
If GetPlayerInvItemNum(index, Slot) = item Then
FindItemSlot = slot
slot = 24
Else
FindItemSlot = 0
End If
slot = slot + 1
Loop
End Function


Code:
Case 0
If GetFlagHeight(index, 1) = 0 Then
Call PlayerMsg(index, "quest message", 10)
Call RaiseFlag(index, 1, 1)
End If

If GetFlagHeight(index, 1) = 1 Then
Call PlayerMsg(index, "not done message", 10)
End If

If GetFlagHeight(index, 1) = 2 Then
Call PlayerMsg(index, "reward message", 10)
If FindItemSlot(index, 0) = 0 Then
Call PlayerMsg(index, "inventory full message", 12)
Else
Call GiveItem(index, 1, 1)
Call PlayerMsg(index, "recieve messege", 14)
Call RaiseFlag(index, 1, 1)
End If
End If


Case 1
If GetFlagHeight(index, 1) = 1 Then
Call PlayerMsg(index, "quest trigger message", 10)
Call RaiseFlag(index, 1, 1)
End If


just an example. i havent the clue if there is one made or if there is somthign that can have its name changed well..help plz.

Author:  wanai [ Wed Dec 01, 2021 1:43 pm ]
Post subject:  Re: Advanced quest system problem...

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Author:  wanai [ Tue Feb 01, 2022 7:27 pm ]
Post subject:  Re: Advanced quest system problem...

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Author:  wanai [ Tue Mar 01, 2022 8:05 pm ]
Post subject:  Re: Advanced quest system problem...

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Author:  wanai [ Fri May 13, 2022 3:55 am ]
Post subject:  Re: Advanced quest system problem...

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