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| Saving Player Not Needed http://web.miragesource.net/forums/viewtopic.php?f=201&t=2894 |
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| Author: | William [ Thu Oct 18, 2007 7:47 am ] |
| Post subject: | Saving Player Not Needed |
I dont really see why the saving player timer is really needed. I noticed from my two betas that my server doesn't crash. And each player is saved when they logout and they do not stay online for many hours. So I kind of think that saving the players all the time is overrated. |
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| Author: | Lea [ Thu Oct 18, 2007 12:49 pm ] |
| Post subject: | Re: Saving Player Not Needed |
It's just there incase the server crashes... which happens all to often. |
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| Author: | William [ Thu Oct 18, 2007 1:13 pm ] |
| Post subject: | Re: Saving Player Not Needed |
I havnt happened to me so far, but I only had my server running for about a week last time. |
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| Author: | Zephius [ Thu Oct 18, 2007 4:22 pm ] |
| Post subject: | Re: Saving Player Not Needed |
Major wrote: I havnt happened to me so far, but I only had my server running for about a week last time. what would happen if your internet or a piece of hardware failed? O.O |
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| Author: | Robin [ Thu Oct 18, 2007 4:38 pm ] |
| Post subject: | Re: Saving Player Not Needed |
Then he wouldn't be able to run a server anymore.. |
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| Author: | Zephius [ Thu Oct 18, 2007 4:56 pm ] |
| Post subject: | Re: Saving Player Not Needed |
Robin wrote: Then he wouldn't be able to run a server anymore.. If that were the case... why even run a server? |
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| Author: | Robin [ Thu Oct 18, 2007 5:01 pm ] |
| Post subject: | Re: Saving Player Not Needed |
Zephius wrote: Robin wrote: Then he wouldn't be able to run a server anymore.. If that were the case... why even run a server? That's like asking why anyone runs a server, because there might be a hardware failure. What the hell are you on about? |
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| Author: | William [ Thu Oct 18, 2007 5:04 pm ] |
| Post subject: | Re: Saving Player Not Needed |
Well I will remove the saving part, and maybe make it so each person can choose to save his player when he want to. |
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| Author: | Robin [ Thu Oct 18, 2007 5:05 pm ] |
| Post subject: | Re: Saving Player Not Needed |
I think that's a poor idea. |
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| Author: | William [ Thu Oct 18, 2007 5:07 pm ] |
| Post subject: | Re: Saving Player Not Needed |
I think it's a good idea not to have the player saved all the time. My server wont crash |
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| Author: | Zephius [ Thu Oct 18, 2007 5:09 pm ] |
| Post subject: | Re: Saving Player Not Needed |
@ Robin If you don't have backup servers/parts or a backup line then that defeats the purpose of even running one. @William If you made it so they could choose when to save I would definantly think that could be abused. Item duping, account duping, DOS. |
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| Author: | Matt [ Thu Oct 18, 2007 5:18 pm ] |
| Post subject: | Re: Saving Player Not Needed |
It'd be really easy to spam your server and crash it. Btw, I thought mine wouldn't crash either, but it did not too long ago. Nothing big, fixed it easily, but it still crashed. Your server always has the possibility of crashing. If you remove this, then there is seriously something wrong with you and your game will prolly end up crashing and you'll regret it. Just use the tut to make it save one player every 5 or 10 minutes or something like that. Instead of saving them all at once. WoW uses the World Save crap, I hated that. A lot of lag when that happened. |
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| Author: | William [ Thu Oct 18, 2007 5:37 pm ] |
| Post subject: | Re: Saving Player Not Needed |
Zephius wrote: @William If you made it so they could choose when to save I would definantly think that could be abused. Item duping, account duping, DOS. Eh, why? I would just send the index, then save the player if the index is online. Perfekt wrote: It'd be really easy to spam your server and crash it. No it wouldn't, you do know that you can make it so you can only press the button onse every 5 minute etc. |
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| Author: | Matt [ Thu Oct 18, 2007 5:46 pm ] |
| Post subject: | Re: Saving Player Not Needed |
Major wrote: Zephius wrote: @William If you made it so they could choose when to save I would definantly think that could be abused. Item duping, account duping, DOS. Eh, why? I would just send the index, then save the player if the index is online. Perfekt wrote: It'd be really easy to spam your server and crash it. No it wouldn't, you do know that you can make it so you can only press the button onse every 5 minute etc. Obviously. But what if people all press it at once? Odds are, it's gonna crash. Besides, there ARE ways around doing that, if someone really wants to crash your server, they can easily do it. It's just a dumb idea, imo. But do what you want, it's your game. |
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| Author: | Spodi [ Thu Oct 18, 2007 5:51 pm ] |
| Post subject: | Re: Saving Player Not Needed |
Yeah, don't let people save individually... either do it all at once, which I recommend, or don't do it at all. Saving a few players shouldn't take long anyways. |
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| Author: | Rian [ Thu Oct 18, 2007 6:21 pm ] |
| Post subject: | Re: Saving Player Not Needed |
I say keep the automated player saving. I personally will have my server save every 30 minutes. With two tutorials for optimizing player saving (One written by YOU) and converting accounts to either binary or MySQL tables, saving all online players should be non issue. |
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