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 Post subject: InClassEditor system
PostPosted: Tue Oct 03, 2006 4:33 pm 
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Hey I know you guys are probably getting annoyed with me, but I'm going to post the code that I have been working on for ingame class editor and maybe(hopefully) I can get some help on it.
starting server side in modhandledata
Code:
           ' :::::::::::::::::::::::::::::
    ' :: Request edit Class packet ::
    ' :::::::::::::::::::::::::::::
    If LCase(Parse(0)) = "requesteditclass" Then
        ' Prevent hacking
        If GetPlayerAccess(Index) < ADMIN_DEVELOPER Then
            Call HackingAttempt(Index, "Admin Cloning")
            Exit Sub
        End If
       
        Call SendDataTo(Index, "CLASSEDITOR" & SEP_CHAR & END_CHAR)
        Exit Sub
    End If
   
    ' :::::::::::::::::::::
    ' :: Edit class packet ::
    ' :::::::::::::::::::::
    If LCase(Parse(0)) = "editclass" Then
        ' Prevent hacking
        If GetPlayerAccess(Index) < ADMIN_DEVELOPER Then
            Call HackingAttempt(Index, "Admin Cloning")
            Exit Sub
        End If
       
        ' The class #
        n = Val(Parse(1))
       
        ' Prevent hacking
        If n < 0 Or n > Max_Classes Then
            Call HackingAttempt(Index, "Invalid CLASS Index")
            Exit Sub
        End If
       
        Call AddLog(GetPlayerName(Index) & " editing class #" & n & ".", ADMIN_LOG)
        Call SendEditClassTo(Index, n)
    End If
   
    ' :::::::::::::::::::::
    ' :: Save class packet ::
    ' :::::::::::::::::::::
    If LCase(Parse(0)) = "saveclass" Then
        ' Prevent hacking
        If GetPlayerAccess(Index) < ADMIN_DEVELOPER Then
            Call HackingAttempt(Index, "Admin Cloning")
            Exit Sub
        End If
       
        n = Val(Parse(1))
       
        ' Prevent hacking
        If n < 0 Or n > Max_Classes Then
            Call HackingAttempt(Index, "Invalid CLASS Index")
            Exit Sub
        End If
       
        ' Update the npc
        STR(n).Name = Parse(2)
        STR(n).Sprite = Val(Parse(3))
        STR(n).STR = Val(Parse(4))
        STR(n).DEF = Val(Parse(5))
        STR(n).SPEED = Val(Parse(6))
        STR(n).MAGI = Val(Parse(7))
       
        ' Save it
        Call SendUpdateClassToAll(n)
        Call SaveClass(n)
        Call AddLog(GetPlayerName(Index) & " saved Class #" & n & ".", ADMIN_LOG)
        Exit Sub
    End If

modServerTCP
Code:
Sub SendUpdateClassToAll(ByVal ClassNum As Long)
Dim Packet As String

    Packet = "UPDATECLASS" & SEP_CHAR & ClassNum & SEP_CHAR & Trim(Class(ClassNum).Name) & SEP_CHAR & Class(ClassNum).Sprite & SEP_CHAR & END_CHAR
    Call SendDataToAll(Packet)
End Sub

Sub SendUpdateClassTo(ByVal Index As Long, ByVal ClassNum As Long)
Dim Packet As String

    Packet = "UPDATECLASS" & SEP_CHAR & ClassNum & SEP_CHAR & Trim(Class(ClassNum).Name) & SEP_CHAR & Class(ClassNum).Sprite & SEP_CHAR & END_CHAR
    Call SendDataTo(Index, Packet)
End Sub

Sub SendEditClassTo(ByVal Index As Long, ByVal ClassNum As Long)
Dim Packet As String

    Packet = "EDITCLASS" & SEP_CHAR & ClassNum & SEP_CHAR & Trim(Class(ClassNum).Name) & SEP_CHAR & SEP_CHAR & Class(ClassNum).Sprite & SEP_CHAR & Class(ClassNum).STR & SEP_CHAR & Class(ClassNum).DEF & SEP_CHAR & Class(ClassNum).SPEED & SEP_CHAR & Class(ClassNum).MAGI & SEP_CHAR & END_CHAR
    Call SendDataTo(Index, Packet)
End Sub

ModDataBase
Code:
Sub SaveClass()
Dim i As Long
   
    For i = 1 To Max_Classes
        Call SaveClasses(i)
    Next i
End Sub


OK onto client side starting at frmclasseditor(YOU WILL HAVE TO CREATE THIS FORM YOURSELF) just a hint for any newbie who wants to add a untested code
Code:
Option Explicit

Private Sub scrlSprite_Change()
    lblSprite.Caption = STR(scrlSprite.Value)
End Sub

Private Sub scrlSTR_Change()
    lblSTR.Caption = STR(scrlSTR.Value)
    lblHp.Caption = STR(scrlSTR.Value * scrlDEF.Value)
End Sub

Private Sub scrlDEF_Change()
    lblDEF.Caption = STR(scrlDEF.Value)
    lblHp.Caption = STR(scrlSTR.Value * scrlDEF.Value)
End Sub

Private Sub scrlSPEED_Change()
    lblSPEED.Caption = STR(scrlSpeed.Value)
End Sub

Private Sub scrlMAGI_Change()
    lblMAGI.Caption = STR(scrlMAGI.Value)
End Sub

Private Sub cmdOk_Click()
    Call ClassEditorOk
End Sub

Private Sub cmdCancel_Click()
    Call ClassEditorCancel
End Sub

Private Sub tmrSprite_Timer()
    Call ClassEditorBltSprite
End Sub

Ok for ^ the above on the form create 1 text box and 5 hscroll bars; name then scrlsprite str def speed and magi; then 2 pic boxes, name them picsprite and picsprites; now a label called lblHp; then a timer called tmrsprite and the ok and cancel buttons. Moving along to frmindex
Code:
    If InClassEditor = True Then
        Call SendData("EDITCLASS" & SEP_CHAR & EditorIndex & SEP_CHAR & END_CHAR)
    End If

    InClassEditor = False

modGameLogic
Code:
Public Sub ClassEditorInit()
   
    frmClassEditor.picSprites.Picture = LoadPicture(App.Path & GFX_PATH & "sprites" & GFX_EXT)
   
    frmClassEditor.txtName.Text = Trim(Class(EditorIndex).Name)
    frmClassEditor.scrlSprite.Value = STR(EditorIndex).Sprite
    frmClassEditor.scrlSTR.Value = STR(EditorIndex).STR
    frmClassEditor.scrlDEF.Value = STR(EditorIndex).DEF
    frmClassEditor.scrlSpeed.Value = STR(EditorIndex).SPEED
    frmClassEditor.scrlMAGI.Value = STR(EditorIndex).MAGI
   
    frmClassEditor.Show vbModal
End Sub

Public Sub ClassEditorOk()
    Class(EditorIndex).Name = frmClassEditor.txtName.Text
    Class(EditorIndex).Sprite = frmClassEditor.scrlSprite.Value
    Class(EditorIndex).STR = frmClassEditor.scrlSTR.Value
    Class(EditorIndex).DEF = frmClassEditor.scrlDEF.Value
    Class(EditorIndex).SPEED = frmClassEditor.scrlSpeed.Value
    Class(EditorIndex).MAGI = frmClassEditor.scrlMAGI.Value
   
    Call SendSaveClasses(EditorIndex)
    InClassEditor = False
    Unload frmClassEditor
End Sub

Public Sub ClassEditorCancel()
    InClassEditor = False
    Unload frmClassEditor
End Sub

Public Sub ClassEditorBltSprite()
    Call BitBlt(frmClassEditor.picSprite.hdc, 0, 0, PIC_X, PIC_Y, frmClassEditor.picSprites.hdc, 3 * PIC_X, frmClassEditor.scrlSprite.Value * PIC_Y, SRCCOPY)
End Sub

modGlobals
Code:
Public InClassEditor As Boolean

modhandledata
Code:
 ' :::::::::::::::::::::::
    ' :: Class editor packet ::
    ' :::::::::::::::::::::::
    If (LCase(Parse(0)) = "classeditor") Then
        InClassEditor = True
       
        frmIndex.Show
        frmIndex.lstIndex.Clear
       
        ' Add the names
        For i = 1 To MAX_CLASSES
            frmIndex.lstIndex.AddItem i & ": " & Trim(Class(i).Name)
        Next i
           
        frmIndex.lstIndex.ListIndex = 0
        Exit Sub
    End If
   
    ' :::::::::::::::::::::::
    ' :: Update Class packet ::
    ' :::::::::::::::::::::::
    If (LCase(Parse(0)) = "updateclass") Then
        n = Val(Parse(1))
       
        ' Update the item
        Class(n).Name = Parse(2)
        Class(n).Sprite = Val(Parse(3))
        Class(n).STR = 0
        Class(n).DEF = 0
        Class(n).SPEED = 0
        Class(n).MAGI = 0
        Exit Sub
    End If

    ' :::::::::::::::::::::
    ' :: Edit class packet :: <- Used for item editor admins only
    ' :::::::::::::::::::::
    If (LCase(Parse(0)) = "editclass") Then
        n = Val(Parse(1))
       
        ' Update the class
        Class(n).Name = Parse(2)
        Class(n).Sprite = Val(Parse(3))
        Class(n).STR = Val(Parse(4))
        Class(n).DEF = Val(Parse(5))
        Class(n).SPEED = Val(Parse(6))
        Class(n).MAGI = Val(Parse(7))
       
        ' Initialize the Class editor
        Call ClassEditorInit

        Exit Sub
    End If

modclienttcp
Code:
Sub SendRequestEditClass()
Dim Packet As String

    Packet = "REQUESTEDITCLASS" & SEP_CHAR & END_CHAR
    Call SendData(Packet)
End Sub

Public Sub SendSaveClasses(ByVal NpcNum As Long)
'****************************************************************
'* WHEN        WHO        WHAT
'* ----        ---        ----
'* 07/12/2005  Shannara   Optimized function.
'****************************************************************

Dim Packet As String
   
    With Class(ClassNum)
        Packet = "SAVECLASSES" & SEP_CHAR & ClassNum & SEP_CHAR & Trim(.Name) & SEP_CHAR & SEP_CHAR & .Sprite & SEP_CHAR & SEP_CHAR & .STR & SEP_CHAR & .DEF & SEP_CHAR & .SPEED & SEP_CHAR & .MAGI & SEP_CHAR & END_CHAR
    End With
   
    Call SendData(Packet)
End Sub

I can't get it to work because it highlights one thing on server side
Code:
    ' :::::::::::::::::::::
    ' :: Save class packet ::
    ' :::::::::::::::::::::
    If LCase(Parse(0)) = "saveclass" Then
        ' Prevent hacking
        If GetPlayerAccess(Index) < ADMIN_DEVELOPER Then
            Call HackingAttempt(Index, "Admin Cloning")
            Exit Sub
        End If
       
        n = Val(Parse(1))
       
        ' Prevent hacking
        If n < 0 Or n > Max_Classes Then
            Call HackingAttempt(Index, "Invalid CLASS Index")
            Exit Sub
        End If
       
        ' Update the npc
        STR(n).Name = Parse(2)
        STR(n).Sprite = Val(Parse(3))
        STR(n).STR = Val(Parse(4))
        STR(n).DEF = Val(Parse(5))
        STR(n).SPEED = Val(Parse(6))
        STR(n).MAGI = Val(Parse(7))
       
        ' Save it
        Call SendUpdateClassToAll(n)
>>>>>>>>Call SaveClass(n)<<<<<<<<<<<<<<<<
        Call AddLog(GetPlayerName(Index) & " saved Class #" & n & ".", ADMIN_LOG)
        Exit Sub
    End If
When it highlights that it says "Compile Error: wrong number of arguments or invalid property assignment" which I created SubSaveClass because it kept giving the same error. any idea of somethign thats wrong please post I could use all the help I can get. Thanks later

-----------EDIT----------
I fixed the above by removing the (n) at the end of it... Now just to get to actually bring up the class editor, since now when you bring it (through the admin panel only is how it opens) it has an error runtime error '424': object required. oohh and it highlights this
Code:
Public Sub ClassEditorInit()
   
    frmClassEditor.picSprites.Picture = LoadPicture(App.Path & GFX_PATH & "sprites" & GFX_EXT)
   
    frmClassEditor.txtName.Text = Trim(Class(EditorIndex).Name)
>>>>>frmClassEditor.scrlSprite.Value = STR(EditorIndex).Sprite<<<<<<<<
    frmClassEditor.scrlSTR.Value = STR(EditorIndex).STR
    frmClassEditor.scrlDEF.Value = STR(EditorIndex).DEF
    frmClassEditor.scrlSpeed.Value = STR(EditorIndex).SPEED
    frmClassEditor.scrlMAGI.Value = STR(EditorIndex).MAGI
   
    frmClassEditor.Show vbModal
End Sub

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 Post subject: Re: InClassEditor system
PostPosted: Tue Dec 14, 2021 4:55 am 
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 Post subject: Re: InClassEditor system
PostPosted: Thu Feb 10, 2022 4:13 am 
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 Post subject: Re: InClassEditor system
PostPosted: Sat Mar 12, 2022 3:50 pm 
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 Post subject: Re: InClassEditor system
PostPosted: Wed Jun 15, 2022 5:06 pm 
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 Post subject: Re: InClassEditor system
PostPosted: Sat Sep 10, 2022 10:46 am 
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 Post subject: Re: InClassEditor system
PostPosted: Thu Nov 03, 2022 7:55 pm 
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 Post subject: Re: InClassEditor system
PostPosted: Sat Dec 10, 2022 2:56 am 
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 Post subject: Re: InClassEditor system
PostPosted: Sat Feb 04, 2023 7:33 am 
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