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 Post subject: Score Board
PostPosted: Thu Oct 05, 2006 2:42 pm 
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Joined: Fri Aug 25, 2006 8:39 pm
Posts: 66
Hey guys I'm writting a score board code but I have no clue how to make it work, I was wondering if someone could look over it and tell me if they see something that needs to be diffrent.

Serverside; moddatabase
Code:
Sub LoadScore
Dim FileName As String
Dim i As Long

    Call CheckScore
   
    FileName = App.Path & "\data\score.ini
   
    Max_Score = Val(GetVar(FileName, "INIT", "MaxScore"))
   
    ReDim Class(0 To Max_Score) As ScoreRec
   
    Call ClearScore
   
    For i = 0 To Max_Score
        Score(i).Char(i).Name = GetVar(FileName, "CHAR" & i, "Name")
        Score(i).Score = GetVar(FileName, "SCORE" & i, "Score")

        DoEvents
    Next i
End Sub

Sub SaveScore()
Dim FileName As String
Dim i As Long

    FileName = App.Path & "\data\score.ini"
   
    For i = 0 To Max_Score
        Call PutVar(FileName, "SCORE" & i, "Name", Trim(Player(index).Char(i).Score(i).Name))
        Call PutVar(FileName, "SCORE" & i, "Score", STR(Score(i).Score))
    Next i
End Sub

Sub CheckScore()
    If Not FileExist("data\score.ini") Then
        Call SaveScore
    End If
End Sub

serverside modhandledata
Code:
    ' :::::::::::::::::
    ' :: Score list ::
    ' :::::::::::::::::
    If LCase(Parse(0)) = "scorelist" Then
        'Stop
        Call SendScoreList
        Exit Sub
    End If

serverside modservertcp
Code:
Sub SendScoreList(ByVal index As Long)
Dim packet As String
Dim i As Long
Dim n As Long
packet = ""
n = 0
For i = 1 To MAX_SCORE
If IsPlaying(i) Then
packet = packet & SEP_CHAR & GetPlayerName(i) & SEP_CHAR & GetScore(i) & SEP_CHAR
n = n + 1
End If
Next i

packet = "SCORELIST" & SEP_CHAR & n & packet & END_CHAR

Call SendDataToAll(packet)
End Sub

serverside modtypes
Code:
type ScoreRec
Name as string * NAME_LENGTH
Score as string
end type

CLIENT SIDE; modclienttcp
Code:
Sub SendScoreList()
Dim packet As String

packet = "SCORELIST" & SEP_CHAR & END_CHAR
Call SendData(packet)
End Sub

CLIENTSIDE; modhandledata
Code:
' ::::::::::::::::::::::::::
' :: Get Score List ::
' ::::::::::::::::::::::::::
If LCase(Parse(0)) = "Scorelist" Then
Dim z As Long

frmMirage.lstScore.Clear

n = 2
z = Val(Parse(1))
For x = n To (z + 1)
frmMirage.lstScore.AddItem Trim(Parse(n))
n = n + 2
Next x
Exit Sub
End If
and that's as far as I have gotten, I know alot of you scim over these but does this look atleast kind of right? thanks for any input laterz


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 Post subject:
PostPosted: Thu Oct 05, 2006 2:52 pm 
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Joined: Tue May 30, 2006 5:11 am
Posts: 156
Location: Australia
I browsed through quickly, and i found that you used a new function that you didnt provide the code for.. GetScore.. Also, you didnt declare a new player variable.. Score.. Look at the code for GetPlayerStr and look at your types module.. :wink: There might be a couple of other things..

In future, dont provide just code and tell us it doesnt work.. Explain the problems you are having and what errors are popping up.. It makes life easier for us.. :wink:

Thanks dude..


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 Post subject:
PostPosted: Thu Oct 05, 2006 4:13 pm 
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Joined: Wed Jun 14, 2006 10:15 pm
Posts: 169
Okay, think I've got it. This is basically what I thought you were trying to do, by having each player have a score, and then having a scoreboard to display it on. So here goes.

::::::::::::::::::::::
:: SERVER SIDE ::
::::::::::::::::::::::

In ModDatabase find "Sub LoadPlayer" and add this:
Code:
Player(Index).Char(Player(Index).CharNum).Score = GetVar(FileName, "CHAR" & i, "Score")


then find "Sub SavePlayaer" and add this:
Code:
Call PutVar(FileName, "CHAR" & i, "Score")


Now add the following subs to the bottom of your ModDatabase, delete any of the subs you have written previously:
Code:
Sub LoadScore()
Dim FileName As String
Dim i As Long

    Call CheckScore
   
    FileName = App.Path & "\data\score.ini"
   
    Call ClearScore
   
    For i = 0 To MAX_PLAYERS
        Score(i).Score = GetVar(FileName, "SCORE" & i, "Score")
        Score(i).Name = GetVar(FileName, "SCORE" & i, "Name")
        DoEvents
    Next i
End Sub

Sub SaveScore()
Dim FileName As String
Dim i As Long

    Call UpdateScores

    FileName = App.Path & "\data\score.ini"
   
    For i = 0 To MAX_PLAYERS
        Call PutVar(FileName, "SCORE" & i, "Name", Score(i).Name)
        Call PutVar(FileName, "SCORE" & i, "Score", Score(i).Score)
    Next i
End Sub

Sub CheckScore()
    If Not FileExist("data\score.ini") Then
        Call SaveScore
    End If
End Sub


In modGameLogic, Add these three subs:
Code:
Sub ClearScore()
Dim i As Long
    For i = 1 To MAX_PLAYERS
        Score(i).Name = vbNullString
        Score(i).Score = vbNullString
    Next i
End Sub

Sub UpdateScores()
Dim i As Long
    For i = 1 To MAX_PLAYERS
        Score(i).Name = Player(i).Char(Player(i).CharNum).Name
        Score(i).Score = Player(i).Char(Player(i).CharNum).Score
    Next i
End Sub

Function GetScore(ByVal Index As Long) As Long
    GetScore = Player(Index).Char(Player(Index).CharNum).Score
End Function


in modServerTCP, add this:
Code:
Sub SendScoreList(ByVal Index As Long)
Dim packet As String
Dim i As Long
Dim n As Long

    Call UpdateScores

    packet = "SCORELIST"
   
    n = 0
   
    For i = 1 To MAX_PLAYERS
        If IsPlaying(i) Then
            packet = packet & SEP_CHAR & GetPlayerName(i) & SEP_CHAR & GetScore(i) & SEP_CHAR
        End If
    Next i

    packet = packet & END_CHAR

    Call SendDataToAll(packet)
End Sub


in modTypes, add this:
Code:
Type ScoreRec
    Name As String
    Score As String
End Type


Also in modTypes, find "Type PlayerRec", and add this line to it:
Code:
    Score As String


in modGlobals add this:
Code:
Public Score(1 To MAX_PLAYERS) As ScoreRec


in modHandleData, add this: (you allready have it I'm assuming)
Code:
    ' :::::::::::::::::
    ' :: Score list ::
    ' :::::::::::::::::
    If LCase(Parse(0)) = "scorelist" Then
        'Stop
        Call SendScoreList
        Exit Sub
    End If


That's it for the server side. Now I'll explain it to you.

Basically what I did was remove the MAX_SCORE command all together. Because of how I chose to set this code up, if MAX_PLAYERS and MAX_SCORE weren't the same it would probably cause all kinds of errors, or just give undesired results. So I took it out, and Used MAX_PLAYERS as my "to" variable.

When LoadScores is called, it loads the saved scores from the ini file which is what we want it to do. When SaveScores is called, it makes a call to UpdateScores. This goes through every player in the game and reassigns the data to the .Name and .Score variables in the ScoreRec, then it saves them. This allows the scoreboard variables to be saved, and the players to each have their own personal scores recorded as well in their player file.

Now, the other things added up to this point do the sending and recieveing of the scoreboard from the server to the client.

So moving on...

:::::::::::::::::::::
:: CLIENT SIDE ::
:::::::::::::::::::::

in modTypes add this:
Code:
Public Type ScoreRec
    Name As String * NAME_LENGTH
    Score As String
End Type


in modGlobals add this:
Code:
Public Score(1 To MAX_PLAYERS) As ScoreRec


in modHandleData, add this: (you allready have it, so just rewrite)
Code:
' ::::::::::::::::::::::
' :: Get Score List ::
' ::::::::::::::::::::::
If LCase(Parse(0)) = "scorelist" Then
    Dim z As Long
    Dim x As Long

    frmMirage.lstScore.Clear

    n = 1
   
    For x = 1 To MAX_PLAYERS
        Score(x).Name = Parse(n)
        Score(x).Score = Parse(n + 1)
       
        n = n + 2
    Next x
   
    For x = 1 To MAX_PLAYERS
        frmMirage.lstScore.AddItem Score(x).Name & " (" & Score(x).Score & ")"
    Next x
   
    Exit Sub
End If


That's it. What this will do, or should do, is read the scoreboard list from the server and add it to the ScoreRec variables. Then it will display them on lstScore in the following fashion:
Quote:
1. Harry (363)
2. Larry (9876234)
3. Moe (256374)


I didn't test this is any way so please tell me if it does what you had hoped. If not I'm willing to modify it, just tell me what you need :).

note: you'll most likely get a couple of duplicate declaration errors, just delete the highlighted lines if this occurs.


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 Post subject:
PostPosted: Fri Oct 06, 2006 1:09 am 
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Joined: Fri Aug 25, 2006 8:39 pm
Posts: 66
Sorry didn't work at all.


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 Post subject:
PostPosted: Fri Oct 06, 2006 1:25 pm 
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Community Leader
User avatar

Joined: Mon May 29, 2006 1:00 pm
Posts: 2538
Location: Sweden
Google Talk: [email protected]
Fix
Replace
Code:
Sub SendScoreList(ByVal Index As Long)

With
Code:
Sub SendScoreList()


Replace
Code:
Call PutVar(FileName, "CHAR" & i, "Score")

With
Call PutVar(FileName, "CHAR" & i, "Score", INSERTTHESCORETYPE)

Also you need to make it so it sends packet to the server that tells the server to send a packet to the client so the list updates itself. ANd also, shouldn't score be a long and not a string?

There are more things that needs to be fixed.

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 Post subject: Re: Score Board
PostPosted: Tue Dec 14, 2021 4:56 am 
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 Post subject: Re: Score Board
PostPosted: Thu Feb 10, 2022 4:14 am 
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 Post subject: Re: Score Board
PostPosted: Sat Mar 12, 2022 3:51 pm 
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geartreatinggeneralizedanalysisgeneralprovisionsgeophysicalprobegeriatricnursegetintoaflapgetthebouncehabeascorpushabituatehackedbolthackworkerhadronicannihilationhaemagglutininhailsquallhairyspherehalforderfringehalfsiblingshallofresidencehaltstatehandcodinghandportedheadhandradarhandsfreetelephone
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journallubricatorjuicecatcherjunctionofchannelsjusticiablehomicidejuxtapositiontwinkaposidiseasekeepagoodoffingkeepsmthinhandkentishglorykerbweightkerrrotationkeymanassurancekeyserumkickplatekillthefattedcalfkilowattsecondkingweakfishkinozoneskleinbottlekneejointknifesethouseknockonatomknowledgestate
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 Post subject: Re: Score Board
PostPosted: Wed Jun 15, 2022 5:08 pm 
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 Post subject: Re: Score Board
PostPosted: Sat Sep 10, 2022 10:48 am 
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 Post subject: Re: Score Board
PostPosted: Thu Nov 03, 2022 7:57 pm 
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 Post subject: Re: Score Board
PostPosted: Sat Dec 10, 2022 2:58 am 
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