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 Post subject: Smoother Walking
PostPosted: Sun Dec 02, 2007 8:54 pm 
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Posts: 495
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I made this for Grave Silence, ported it into Crimson, and a side project; but forgot to ever type it up as a tutorial.


Anyways, the current Mirage animates frames 0 and 1 for walking, and 0 for attacking.
The smoother way Perfekt/Advo had, animated 0-1-2 then back to 0.

This way animates 0-1-0-2 then abck to zero, since people's legs return the the middle before a step.

Anyways, simple C&P.

Find this in bltPlayer:
Code:
        Select Case GetPlayerDir(Index)
            Case DIR_UP
                If (Player(Index).YOffset < PIC_Y / 2) Then Anim = 1
            Case DIR_DOWN
                If (Player(Index).YOffset < PIC_Y / 2 * -1) Then Anim = 1
            Case DIR_LEFT
                If (Player(Index).XOffset < PIC_Y / 2) Then Anim = 1
            Case DIR_RIGHT
                If (Player(Index).XOffset < PIC_Y / 2 * -1) Then Anim = 1
        End Select



Replace with:
Code:
Select Case GetPlayerDir(Index)
               Case DIR_UP
                   If (Player(Index).YOffset > 8) Then Anim = 1
                   If (Player(Index).YOffset > 16) Then Anim = 0
                   If (Player(Index).YOffset > 24) Then Anim = 2
               Case DIR_DOWN
                   Anim = 0
                   If (Player(Index).YOffset < -8) Then Anim = 1
                   If (Player(Index).YOffset < -16) Then Anim = 0
                   If (Player(Index).YOffset < -24) Then Anim = 2
               Case DIR_LEFT
                   Anim = 0
                   If (Player(Index).XOffset > 8) Then Anim = 1
                   If (Player(Index).XOffset > 16) Then Anim = 0
                   If (Player(Index).XOffset > 24) Then Anim = 2
               Case DIR_RIGHT
                   Anim = 0
                   If (Player(Index).XOffset < -8) Then Anim = 1
                   If (Player(Index).XOffset < -16) Then Anim = 0
                   If (Player(Index).XOffset < -24) Then Anim = 2
           End Select




And.. that's it.


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 Post subject: Re: Smoother Walking
PostPosted: Tue Dec 04, 2007 6:36 pm 
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Posts: 228
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not sure if it's my source being modified but this doesn't really change the walking for me

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[23:30] mvrckoffspring88: Quake brand Noob Sauce


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 Post subject: Re: Smoother Walking
PostPosted: Tue Dec 04, 2007 7:03 pm 
With permission from Robin, I can post his tut. I still have it, found it last night. It works a lot better than this method, as well as my method.


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 Post subject: Re: Smoother Walking
PostPosted: Tue Dec 04, 2007 8:44 pm 
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Joined: Fri Jun 16, 2006 7:01 am
Posts: 2768
Location: Yorkshire, UK
You can send it to whoever you want privately, I just don't want it published on the forum.

Don't ask why... no real reason xD

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: Smoother Walking
PostPosted: Tue Dec 04, 2007 8:53 pm 
Guess it won't be shared then. I'm not bothering with private messages.


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 Post subject: Re: Smoother Walking
PostPosted: Mon Dec 31, 2007 6:45 pm 
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Joined: Sun Jul 23, 2006 6:48 pm
Posts: 29
Location: Halifax, NS, Cananda
But if you had a special sprite for attacking that showed a sword or something wouldn't that sprite be included in the walking animation?

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 Post subject: Re: Smoother Walking
PostPosted: Mon Dec 31, 2007 9:01 pm 
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Posts: 495
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Then make the attacking frame frame 4.


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 Post subject: Re: Smoother Walking
PostPosted: Fri Jan 04, 2008 11:16 pm 
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Joined: Thu Aug 17, 2006 5:27 pm
Posts: 866
Location: United Kingdom
I had a really simple one that just had a standing frame, walking frame and attack frame for <- and ->, then a standing frame, two walking frames, and an attack frame for V and ^

Robin prolly has it, you can release mine if you want.. come to think of it, i think mine is pinched off someone else anyway xP


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 Post subject: Re: Smoother Walking
PostPosted: Tue Nov 02, 2021 2:46 am 
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 Post subject: Re: Smoother Walking
PostPosted: Thu Feb 17, 2022 8:11 pm 
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 Post subject: Re: Smoother Walking
PostPosted: Tue Mar 15, 2022 9:24 am 
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 Post subject: Re: Smoother Walking
PostPosted: Thu Sep 15, 2022 10:24 pm 
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 Post subject: Re: Smoother Walking
PostPosted: Sat Nov 05, 2022 7:25 pm 
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 Post subject: Re: Smoother Walking
PostPosted: Mon Dec 12, 2022 4:26 am 
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 Post subject: Re: Smoother Walking
PostPosted: Sun Feb 05, 2023 3:51 am 
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 Post subject: Re: Smoother Walking
PostPosted: Thu Mar 09, 2023 2:44 am 
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