Robin's Discount ProgrammingI'm offering to program some set features into your engine for a discounted price. Why the discount? I've programmed these features so many times, it'll take a lot less time for me to program them in compared to features with custom specifications. Because of this, you get a cheaper price and I don't have to get too many headaches from request for 3D ray tracing and shit
Here's some personal information; My name's Robin. I live in Yorkshire, in the UK. I've been around Mirage & all it's off-spring for the past 5 years of my life, and I've had a fairly heavy influence, I've been told xD I'm an Administrator on Mirage & OGCore, and a Developer on Eclipse. For 3 years I was head of the most publicly known Mirage-based game around. NarutoRealm. NarutoRealm was one of the first games to boast alpha blending and advanced combat, allowing players to have many different attacks, including kicking, punching and weapon mastery. Although it was very popular, I eventually shut it down due to the pixel artists doing bugger-all and the community growing into one merged globlet of retardism. For as long as I can remember I've been working on fairly big features, but as well as that I've always had an eye for detail, and I've spent far too much of my life carefully sorting out my GUIs to work seamlessly. Because of that, I've made quite a name for my self on quite a few forums as being very good at what I do. Currently I'm working on Winds Whisper, Nin Online and Crystal Harvest. Three very different games, but all rewarding.
Now, here are the set features I'm willing to program. I'll be adding new ones all the time, so keep checking back. Here we go.
Alpha BlendingWho doesn't want some nice alpha blended... stuff in their game? Well, with this little beauty you can finally have it. For just €22 (£17/$28) I'll program it in for you.
Scrolling News w/ Fadein and FadeoutEver wanted a professional looking news system in your main menu? I did, so I created this. It's a normal picture box which loads your news from an external file then scrolls it through, fading in at the bottom, and fading out at the top. It takes the colours directly from the picturebox's properties, and can even handle image backgrounds. I'll add this in for only €12 (£10/$15)! A small price to pay for giving your first-time players a fantastic first-impression!
Custom Music PlayerThis searches through a specific folder, and lists all the music found in it. The player can then go through this list of music in-game and play it at will. This is mainly there for full-screen games so players don't have to keep alt-tabbing out to change their music. I'm afraid I can't do this until I sort out a few issues with the music playing system I'm currently using. I'll be able to supply you with this system once I'm 100% sure it'll be perfect for you.
Independent AnimationsThis is a mostly client-based system which allows the server to create absolutely independent animations anywhere on a certain map. Say you want an animation played when a player levels up? Easy. How about when a player finishes harvesting a resource, using my tradeskill system? Easy. You can play an animation anywhere on the map, for spells, levels and all sorts of other random shit you have in your game. I'll add this into your server, and give you a few examples of the syntax for creating your very own animations for just €10 (£7/$12).
TradeskillsThere are plenty of people out there releasing "tradeskill" tutorials. They're all very poorly done, most of them not working. I decided to make my own, more advanced system which worked perfectly. This sexy system includes random chance 'harvest' (Meaning you can set the chance of a player being able to 'harvest' a resource spot) and also allows graphics for both the states of the resource. Normal & Harvested. It's a fantastic system, if I do say so myself, and more of my more popular features. As you can see, it'll keep people occupied on your game, as it does on mine. It doesn't have to just be woodcutting either. I'll program in mining, fishing, any type of skill that is based around collecting a resource. I won't program in smithing or 'second level' tradeskills like that. This is just raw resource gathering. I'll do it for just €12 (£10/$15) per skill, too.
Different sized spritesEver get tired of being limited by the silly restrictions in your engine? Ever wanted a huge 200x200 boss, but don't want to mess around in your code to make it possible? This little system allows each and every sprite to have a
custom size. It does everything for you. It'll load up the sprite's image file, take the dimensions of the image then calculate the width and height of each frame automatically. Then, when rendering the sprite it'll centralise it properly, change the location of the npc/player's name to make sure it doesn't overlap and it does all this in
one small subroutine. It doesn't use the ugly BltPlayerTop or any of that crap. In the main loop, it'll render the sprites based on their Y-position on the map, effectively halving the rendering time per sprite. Clever, eh? You can have this for just €20 (£16/$25)!
Visual Bank w/ Proper StackingEvery game needs some sort of storage. This system is something I made for myself. A simple bank. It's completely visual, and since this screenshot was taken I also added in item stacking, so you can store 5, 10 or even 50 Big Fire Swords all in one slot. Something like this is
needed for a complete and professional feeling game. Also, each bank is stored separate to the player's account file. I'll add this in for just €12 (£10/$15).
I'll be adding many more features available for purchase in the future.
Anyone interested in purchasing a system, please add me on MSN/Gtalk:
robinperris@hotmail.comrobinperris@gmail.comWhen you do, send me a PM first, telling me which email address you're adding me on.
Please note that some of these features contain code which I personally didn't create. I am
not selling these parts of the systems, I am simply offering to add these into your source code, along with my own code, for a small fee. By doing so, I am able to give you my assurance that the system will work. Thanks.
_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?