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 Post subject: Question...
PostPosted: Sun Oct 01, 2006 3:56 am 
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Int(Rnd * 10)

Right so lets say m = Int(Rnd * 10)

Is there any way to say:

Code:
If m = even-number then


Basically, I want to know if a variable is an even number.

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 Post subject:
PostPosted: Sun Oct 01, 2006 4:39 am 
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Code:
If m mod 2 = 0 then


Just off the top of my head, but believe it'd work. :wink:

Then for odd:

Code:
if m mod 2 = 1 then

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 Post subject:
PostPosted: Sun Oct 01, 2006 10:25 am 
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Nooo, the mod thingy..

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PostPosted: Sun Oct 01, 2006 1:12 pm 
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Spodi is correct... yays!

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 Post subject:
PostPosted: Sun Oct 01, 2006 6:37 pm 
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I love the mod operation. It has so many cool uses and most people don't know about it.

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 Post subject:
PostPosted: Sun Oct 01, 2006 7:49 pm 
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wow im suddenly really glad i clicked on this ... rofl


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 Post subject:
PostPosted: Mon Oct 02, 2006 5:31 am 
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Spodi wrote:
Code:
If m mod 2 = 0 then


Just off the top of my head, but believe it'd work. :wink:

Then for odd:

Code:
if m mod 2 = 1 then


:P Thanks
Works perfectly (if you hadn't guessed, I needed "m" to be only a 50% chance)

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 Post subject:
PostPosted: Mon Oct 02, 2006 5:54 am 
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Why not use:

Code:
If Int(Rnd * 2) = 1 Then ...


That'll give you a pseudo-50/50 chance and require less processing/code. :wink:

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 Post subject:
PostPosted: Mon Oct 02, 2006 2:49 pm 
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Spodi wrote:
Why not use:

Code:
If Int(Rnd * 2) = 1 Then ...


That'll give you a pseudo-50/50 chance and require less processing/code. :wink:


Well, theres more to my code than just needing a 50% chance. It's part of my mining sub:

Code:
m = Int(Rnd * GetPlayerMining(Index))
                    ' Narrow Odds to 50%, no matter how good the skill is
                    If m Mod 2 = 1 Then
                        m = 0
                    End If
                    ' Give them nothing
                    If m = 0 Then
                       Call PlayerMsg(Index, "You find nothing.", Yellow)
                       Call SetPlayerMiningEXP(Index, GetPlayerMiningEXP(Index) + 1)
                    End If
                       
                    ' Give Them Loot1
                    If m >= 1 And m <= 84 Then
                        Call GiveItem(Index, Loot1, 1)
                        Call PlayerMsg(Index, "You've mined something common!", BrightBlue)
                        Call SetPlayerMiningEXP(Index, GetPlayerMiningEXP(Index) + 2)
                    End If


There's also a loot2 and a loot3, and basically if your mining skill isn't good enough, you'll only get loot 1. And, even if it is good enough for loot2 or loot3, you still only have a 50% chance of getting the loot. I felt like getting loot every time would be boring.

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 Post subject:
PostPosted: Mon Oct 02, 2006 7:03 pm 
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Ah ok, I figured there was more to the story. :wink:

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 Post subject:
PostPosted: Tue Oct 03, 2006 12:15 pm 
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Mining is basicly only used for quests, right?

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 Post subject:
PostPosted: Tue Oct 03, 2006 11:56 pm 
Not really, it's a job in TPO (Another game Sonire is working on, sort of. Lol).

Meaning, the players have an obligation to mine in order to make money and items and such.


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 Post subject: Re: Question...
PostPosted: Tue Dec 14, 2021 4:33 am 
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 Post subject: Re: Question...
PostPosted: Thu Feb 10, 2022 4:04 am 
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 Post subject: Re: Question...
PostPosted: Sat Mar 12, 2022 3:41 pm 
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 Post subject: Re: Question...
PostPosted: Wed Jun 15, 2022 4:57 pm 
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 Post subject: Re: Question...
PostPosted: Sat Sep 10, 2022 10:37 am 
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 Post subject: Re: Question...
PostPosted: Thu Nov 03, 2022 7:46 pm 
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 Post subject: Re: Question...
PostPosted: Sat Dec 10, 2022 2:35 am 
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