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 Post subject: Dawn Time
PostPosted: Wed Apr 11, 2007 8:48 pm 
You know how theres Day/Night. Well how about Dawn/Day/Night xD!.

A mix of light and dark, it'd be pertty cool and more realistic :D


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 Post subject:
PostPosted: Wed Apr 11, 2007 9:28 pm 
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NarutoRealm at one point actually had a real time light render system depending on the time.

It's not that hard to program, but you'll have to get a decent alpha blending routine going for it to work effectively.

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 Post subject:
PostPosted: Wed Apr 11, 2007 9:36 pm 
Woa, i wouldnt be able to program that myself :(


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 Post subject:
PostPosted: Wed Apr 11, 2007 11:09 pm 
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No. No you wouldn't.

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Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Wed Apr 11, 2007 11:11 pm 
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Robin, what is alpha blending?


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 Post subject:
PostPosted: Wed Apr 11, 2007 11:15 pm 
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http://en.wikipedia.org/wiki/Alpha_transparency

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Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject:
PostPosted: Wed Apr 11, 2007 11:31 pm 
In other words of Wikipedia, its just something that changes the transparency black picbox or w-e used by the code to give it a fade and change at a certain time. Like real life, it doesnt just go from night to day :p.


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PostPosted: Thu Apr 12, 2007 3:14 am 
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Boo wrote:
In other words of Wikipedia, its just something that changes the transparency black picbox or w-e used by the code to give it a fade and change at a certain time. Like real life, it doesnt just go from night to day :p.


Stop being smart. Its mid transparent. Get it?

and thats just for love<3

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 Post subject:
PostPosted: Thu Apr 12, 2007 3:18 am 
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It doesn't add "fade".

It scans the pixel colours of two layered objects and then creates an entirely new colour which will be shown instead of only showing the top layer's pixel colour.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject:
PostPosted: Thu Apr 12, 2007 3:46 am 
wow i get pissed on for saying "fade".... Robin calm down


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 Post subject:
PostPosted: Thu Apr 12, 2007 4:16 am 
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Boo wrote:
wow i get pissed on for saying "fade".... Robin calm down

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Hahaha. Just joking.
I think he was just pointing it out rather than pissing on you :)

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 Post subject:
PostPosted: Thu Apr 12, 2007 4:19 am 
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Nexarcon wrote:
Boo wrote:
wow i get pissed on for saying "fade".... Robin calm down

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Hahaha. Just joking.
I think he was just pointing it out rather than pissing on you :)


That baby is scary. Looks like hes going to pop out with the devils face..

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 Post subject:
PostPosted: Thu Apr 12, 2007 11:01 pm 
lol ya it does rofl.

And im not emo xD


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 Post subject:
PostPosted: Fri Apr 13, 2007 2:24 am 
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Boo wrote:
lol ya it does rofl.

And im not emo xD

Haha, no. I just wanted to diffuse the situation with laughter.

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 Post subject:
PostPosted: Fri Apr 13, 2007 3:11 am 
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I whipped up an example source code for alpha blending a while back (and a bunch of other directx tests that I did)
It's a slow process in DX7, but if you were to upgrade to DX8 it would be possible to do real-time.

If you do do it in DX7, you would definantly want to multithread the rendering, and prerender the tiles while doing other things

http://www.eternalflameonline.com/dxtes ... ending.rar

YIKES! My domain expiered!!1@12

http://75.86.215.4/dxtest4_Alphablending.rar
that will work

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 Post subject:
PostPosted: Mon Apr 16, 2007 3:19 am 
Alright, thnx Dave, i'll check it out later


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 Post subject: Re: Dawn Time
PostPosted: Thu Dec 16, 2021 7:51 am 
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 Post subject: Re: Dawn Time
PostPosted: Fri Feb 11, 2022 2:23 am 
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 Post subject: Re: Dawn Time
PostPosted: Sun Mar 13, 2022 2:44 pm 
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 Post subject: Re: Dawn Time
PostPosted: Thu Jun 16, 2022 4:00 pm 
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 Post subject: Re: Dawn Time
PostPosted: Sun Sep 11, 2022 9:44 am 
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 Post subject: Re: Dawn Time
PostPosted: Fri Nov 04, 2022 5:52 pm 
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 Post subject: Re: Dawn Time
PostPosted: Sun Dec 11, 2022 7:39 pm 
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 Post subject: Re: Dawn Time
PostPosted: Sat Feb 04, 2023 9:37 pm 
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